
BEST SECOND LIFE VIEWER FOR MAC BENTO UPDATE
Similarly, the option to have unweighted (but referenced) bones be removed from the max bone count in a mesh (e.g so volume bones no longer count towards the available allocation) is being looked at as a possible follow-on update to the project. However, it is an idea the Lab is willing to consider for the future, if submitted as a feature request. Such an option would “fix” multiple deformed avatars (which might be the case when teleporting into an area with a lot of avatars), but it also might cause avatars which were not deformed in a person’s view to deform, possibly with no means to fix without a relog on the part of the person seeing them deformed. Its been suggested that having a “reset all skeletons” option might be an option for the future, rather than having to right-click individually on avatars which may be deformed and then correct them in your view – particularly as the Reset Skeleton options might be buried in the pie menu for those still using it. These best practices pages could include a biography of the creator providing their time / ideas / tutorials, while official videos – if the Lab go that route – could also showcase their work, discuss Bento with them etc.īento creators interested in helping the Lab in developing ideas and information along these lines are asked to contract Troy Linden directly ().
BEST SECOND LIFE VIEWER FOR MAC BENTO SERIES
advice they have perhaps previously supplied, and now buried in, the 130+ pages of the Bento forum thread), and links to any videos, advisory web pages, etc., they have created (such as this series on Bento horse avatars, by Teager), so that creators and consumers can be better informed of Bento’s capabilities and opportunities. The general idea would be to showcase the work of individual creators, including their own guidance and advice (e.g. To help advise / educate people, The Lab is considering putting together a series of video and / or a set of “best practices” pages on the wiki – with a lean more likely towards the latter. Best Practices and “How To” Guidanceīento is going to bring with it a lot of questions from both creators and consumers. The only other caveat to this would be an unexpected and particularly nasty bug showing up. Given week #47 is Thanksgiving, it would seem likely this won’t be before week #48 (week commencing Monday, November 28th). Providing nothing else of significance is found, it is hoped that the next RC will be the version of the viewer which will be the one that will get duly promoted to release status. This is related to the addition of the groin slider, It is likely there will be one further RC update before the viewer is promoted to the de facto release viewer, courtesy of a new bug which has cropped up recently which results in a *cough* “ever-growing groin bone”, aka the Viagra Bug”.

The “Viagra Bug” and Further Viewer RC Updates / Viewer Release Wider testing will hopefully uncover any remaining corner cases where this is the case – Firestorm hope to have a build available for testing with these updates fairly soon. However, as the problem can occur intermittently, it is still not guaranteed the additional option will handle those situations where an avatar isn’t fully reset using Reset Skeleton. To handle the last point, the Lab has added a Reset Skeleton And Animations option to the right-click menu (shown on the right).

MAINT-6915 – Reset Skeleton is not enough to remove all traces of a previous Bento avatar.MAINT-6913 – Problem with alpha on some Nvidia Mac systems when shadows are enabled.SL-524 – Reset Skeleton does not restore collision volume joint positions.The Bento viewer RC updated on Tuesday, November 15th to version 5.98. This build has fixes for the following (non-public) JIRA issues: Bento Viewer The new Reset Skeleton and Animations option For details on the meeting agenda, please refer to the Bento User Group wiki page. The following notes and audio were taken from the weekly Bento User Group meeting, held on Thursday, November 17th at 13:00 SLT at the the Hippotropolis Campfire Circle. Project Bento – extending the SL avatar skeleton
